Video Games & Natural Beauty

April 24th, 2007

Living on Hakatajima has given me a new perspective on the beauty of the natural world. The Charleston / Mt. Pleasant area of South Carolina is still an amazing place to live – but I am incredibly biased towards it, having grown up there. Breaking away from sandy beaches, silently powerful marshland, barrier islands, local forested areas, and the not-so-intrusive low profile of the buildings around town (which were not even close to being skyscrapers), and coming to live in this place has been profound in some ways. Now I walk on coarse and pebbly sand, deal with foothills and mountains galore, choose scenic vistas on either side of my apartment, ride my bicycle everywhere, and I cannot get over the color of the water here.

The water of the Atlantic is a dark green with a lot of brown and hints of a weathered Prussian blue. It’s very much suited to oil paintings, to nor’easters and hurricanes, to creating foam and driftwood, and for spectacular sunsets. The water of the Japanese Seto Inland Sea is, in my opinion, not dissimilar from the waters around Venice, Italy. The Adriatic Sea. I’ll never forget seeing that water and thinking to myself in wonder that the way the local minigolf shop dyes their water isn’t actually all that outlandish. There are waters on this planet of intense and vivid colors. Islanders here like to remind me that the inland sea is often referred to as the Aegean of the East. I think perhaps Adriatic of the East is better, but I’ve never been to the Aegean Sea, so I can’t really be sure. (I suppose I should go…you know, for research.) My point is that the water here is full of gradients. It is nearly clear, evoking images of tropical getaways on sunny days close in on the beaches. Moving out into the water, however, the color deepens dramatically into an restless, roiling turquoise. It carries emerald hues, sudden tears of teal and glints of aquamarine, but these are appreciable only in person. Cameras fail at capturing their essence, and satellites overgeneralize to a monumental degree. The Seto Inland Sea is the home of humid rain showers, watercolor paintings, shells, and islands dipping their craggy feet in the water like trees in a mangrove – keeping their lush greens above the reach of the tide. Of course, the sunsets are spectacular here too. I suspect that I’d enjoy sunsets just about anywhere, though.

I am taken in by this beauty around me and often find myself daydreaming, my mind floating about outside the window. (This is a common problem for me anyway, but when you give me such a gorgeous location in which to play, it is compounded exponentially.) Something that recently struck me is how video games are starting to attempt to bring natural beauty to market in the form of eye candy. One such instance might be the introduction of High Dynamic Range lighting by VALVe in their first add-on to Half-Life 2. It was called the Lost Coast. The point of the game was to let a player have fun shooting the bad guys in a breathtaking locale. (In fact, I remember thinking “Wow, I live in a Japanese lost coast” once upon a time.) There is another game that comes to mind. Oblivion – it sounds like a game full of scary places, but is basically an open-ended non-linear RPG that is set in a make believe land of rolling hills, vibrant gardens, and realistic weather. (In fact, I remember thinking “Wow, Oblivion is almost as nice as Hakata” at times. No kidding.) Other games, like the upcoming Crysis, which I believe is the next iteration in the Far Cry series, also take place in exotic, hyper-stylized worlds. I think it’s really interesting that the thing some companies want to emulate the most is environment. I don’t think that they will ever top the natural world, but I am all for incorporating as much of the stunning real-world inspiration as they can.

I know this is kind of random, but it’s what I was thinking about today. Any thoughts? :-)

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  • The balance of character subtlety and moral mind-games with big, dumb action never quite feels natural - and some rather silly plot moments later on don't ...
  • I certainly buy them for the same reasons that you've listed. And I am a fan of the progressing field, though frustrated at the speed of the jumps in technology. (On one hand it's great that your computer is already obsolete as you pay for it. On the other hand, it is frustrating that you will quickly lose the ability to play the "it" current games.) I thought it was hilarious when war games started adding shake and dirt to the frame in an attempt to make things more real - the truth was that they were degrading the image quality, but the overall effect was a major improvement in the perceived accuracy of the real world. Stuff like that fascinates me. I never knew Peter Jackson was into games as a legitimate expressive medium. That's cool. (The only things I've heard about him lately are how he is being pulled off of the Hobbit film - and the ensuing legal craziness.)
  • I watched someone render a 3D scene of grass blowing in the wind. It took two days to render a 30 second clip. (This was back in 2000, though)

    According to the video game industry, they will have real-time rendered, photo-realistic games on the market within the next 5 years. I'm a bit skeptical on the time frame, but it would amazing to see if it's accomplished.

    I think people buy "realistic games" and do unrealistic things in them because everyone has a superman complex. Who doesn't want to be invincible, or be able to fly, or be the hero in the story? Games are the perfect escape for that. You get to be the main character in the story, and you control what the character does. (Which has the potential to be much more exciting than books or games)

    I don't think we're quite at the point of games being a mainstream media, but we're getting there. I hope to see, in the future, games that are released by famous game directors, and they'd be played by adults as seriously as adults now read books or watch movies. Peter Jackson was aiming for something like this before, but I think he lost sight of what the point of it was. I haven't heard much recently.
  • Ha ha - I think that's understandable. Bias isn't bad. It's just preference in this instance. Have you noticed the trend in bringing locations that resemble James Bond films' sets to games, though? I think it's kind of interesting. Maybe a bit too far out there for some, but interesting nonetheless. Like many other kinds of art, the height of computer generated graphics is in attempting to recreate nature. Mimicry of nature is sought after and consumed by people who purchase games in which you can do wildly unrealistic things. Something is just neat about that. (Deep...whoa...) Ha ha. :-)
  • I was impressed by Fukuoka beaches, but anything north of kyushu is horrible in Japan. I was born and raised in San Diego, California, though, so I am really biased when it comes to beaches.
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